Its surprising to me that Nintendo would have issues accurately emulating their own consoles, especially considering PC emulators seem pretty damn accurate at this point and they are free.Īs for licencing issues that does not prevent them from releasing games developed in-house which is most of their best sellers. Hey thanks for the reply and good explanations. People don't want to wait a year to sit through rereleases of Urban Champion, etc. ALL of the VC released up 'till now needs to be available from the start, then start releasing new content. In my opinion, if they're going to make this work at this point, they need to start right from a combined cross-section of the Wii and Wii U content. They wrecked their own hype with weak emulation quality, attaching the initial VC stuff to the system instead of an account system, and trickling out content again. Nintendo really only has themselves to blame for this.
Of course, they probably also signed ANOTHER single-system contract with these guys, and so they're back at the negotiating table YET AGAIN with a bunch of companies that have mostly lost interest in the VC.
I bet Nintendo lost money on the $1 upgrade plan, as I can pretty much promise you companies like Square-Enix would never allow such a cheap upgrade out of the kindness of their hearts. Nintendo did single system licensing back for the Wii VC and it came back and bit them when the Wii U VC came out and they had to renegotiate everything. Note that the NES emulator, in particular, is a lot more accurate on Wii U than it was on Wii (despite the darkened display issue that Nintendo insisted was correct for a long time.) - basically, the emulators were never the hold up. There was a huge delay between Wii VC and Wii U VC, even though they had the emulators themselves completed and ready to go. takes a little more of a leap of logic, but I can lay out the evidence and let you make up your own mind. We know that they're planning to try to add online play to a bunch of the multiplayer titles, to start with- and the Switch network infrastructure's still under heavy construction. Secondly, while I don't have conclusive proof to nail this down, I suspect I know what the hold-up on VC is. VC is a specific brand name for Nintendo-published emulations on the eShop.
They're published by Hamster on PS4, XBone, and Switch via a license between Hamster and SNK. They've had the virtual console since the Wii days, I can't see it taking a huge amount of development to get VC on the switch.įirst off, these aren't VC. Why are the only classic games on the switch neo-geo games? I'm really curious about the reasoning there. I swap some small black bars to the left and right with a smaller game display and even larger black bars on the top and bottom, and the device I'm playing on doesn't actually make provision for standing at that orientation? Makes no sense to me. To be honest I find the vertical orientation setting in the NeoGeo titles to be incredibly poor and somewhat distracting. In the case of dual-screen hardware emulation (DS, 3DS, etc.) a vertical orientation would work well with a particular Jo圜on acting as the controller in "single Jo圜on mode", but again application specific, there's no point in then being able to orient those games horizontally. switch screen orientation automatically based on device orientation, and it's difficult to see a real reason for it not being app specific. It's not, it's completely application specific and implemented within the particular emulator driving the NeoGeo titles (which is why it's supported on all the NeoGeo titles).Īs far as one can tell so far there is no way for the Switch to. The article title implies that the "vertical mode" being shown here is a Switch feature.
I'm incredibly surprised that this story made the front page of Ars as it's full of wrong information and assumptions.